
Operations have
shifted to a more lucrative area of space. It's a new experience for everyone
and therefore everyone has thin nerves, a lack of sleep and high alert and all of those other things that mean nervous. It sure does
shape the environment for an entertaining Friday night though, but the next day
everyone's just a little closer to snapping.
Once I shake the
last drop of resources out of the line from extractor to spaceport I take down
the extractors and pack them away for new adventure. It makes for an
interesting morning and for some reason, no fault of my own, I have an
increased bounty amount on my head. My factories are still running
until the last drop is used up, then those too will be packed away for use at
another time.
I have a knack at
setting down stakes in other peoples back yards and spending a month blending
into the background, setting up ops and the like, making points to keep myself
moving and it also helps when you're learning a new systems active hours. I never
rape their resources except for planetary. If I'm not caught killing all their
rats and running all their sites I usually do alright. Maybe one every once in
a while when everybody is out of system.
However, I was done
here, therefore I made a lot of noise and showed up on a lot of scans where I
wouldn't normally. In addition it was a holiday weekend and most Capsuleers
were milling about where there wouldn't be any. That's fine though, I
like it when there's a lot of people around.
Time to disappear as
I have been avoiding the two Loki's that seem to show up at all the Customs Offices on a regular cycle the whole time I've been breaking down ops. I
roll right past them all and head out the high security exit. They have tried to cover
all the exits but there is only two of them and I slip away fairly easily with no chase.
I'll miss these
guys, the first week I was here I brought 5 Thorax with me and had some shoot
out time with the locals for fun and then gave away two of them as I was passing through surveying. It made it
easier as they weren't questioning my presence later in my stay as long as I
sent someone out every once in a while to have a good fight and kept regular transactions going through their surprisingly cheap Customs Office.
The crew has added
irritation as I have been assigning cross training to all of their skill cues
over the past month. I have devised a much more productive and profitable
manufacturing system and in order to implement it I need the help of up to 6
members of the company and to be honest, only 2 of them have PI experience and
that would be me and the other founder.
Education
In this Universe,
knowing is the catalyst in almost every situation. Good intelligence, great
training and a little luck. Here is the list of required training I just
dropped on the boys and they aren't too happy as none of it has to do with
guns, ammo, speed or piloting and defense.
However, they've
seen the spreadsheets and they know its' worth it, so not too much moaning and
groaning to report.
Here's the new
training regimen:
Character Training
- Cybernetics
I: If they don't
already have it, yes there are several new players so we are starting from
scratch on some.
Pilot Training
- Industrial
I: They hated
this one the most - once they complete the regular training I will push
them all through on flying blockade runners. I encourage them to take it
to III once they have some free time then eventually the whole way. I
believe once they start tooling around in the system on their
manufacturing tasks they will be begging for a Viator. I also expect
several fatalities.
Engineering
- Remote
Sensing III
- Interplanetary
Consolidation IV
- Planetology
IV
- Command
Center Upgrades IV
- Advanced
Planetology IV
This is the extent
of it, if they can finish this up then they will be able to manage the number
of extractors and factories that are required for the role that they will
individually fill in the manufacturing machine. The cogs that keep things
moving.
Herding Kittens
You may be wondering
why my new care bears would want to leave their high security home and venture
into null to work as a manufacturer in a machine that ultimately will cause
some tears but overall and long term it will produce freedom. I love freedom.
One of the first
things I did was judge how much time would be involved for each member to get up to speed and
compared that with how much time I believe they would need to wander the area
and get acclimated; including the occasional roam with our resident FC.
This of
course is to teach a few hard lessons quickly and also to help see who will
stick around after their world is turned upside down.
I ultimately settled
on a 3 day pattern for each member including myself because let's be honest,
this is not something you'd classify as a fun activity. It's rather mundane and
feels a little like boredom. So 2 days off then 30 minutes of work on the 3rd
day then two days off. Easy as pi.
I made very clear
the risks, but also the rewards, the ones they actually care about.
- You'll get killed a lot at
first, but then you will improve - it's a good place to learn and there's
no telling what you will be flying within the year.
- You will meet a lot of
experienced players that have been around for a bit and you will also get
to experience what it is like living in someone else's sovereign territory
and how to act accordingly as a subject of a new kingdom and of course keep your freedom loving ideals alive inside.
- You will walk away with a
career you can setup on your own if you are alone and you will be able to
generate income without a lot of effort (the 3 day cycle) I also provided
projections for the next 12 months - honestly this was all I needed.
Loss of Isk
The biggest thing
that our management was concerned about was of course the loss of Isk while we
transitioned from one area to the next.
In order to setup
certain parts of the system I have to tear down the old parts that are still
generating.
What I did in this
case was to step the setup process to correlate with the newer players training
so that we are constantly and consistently putting up extractors and factories
over the course of 1 month. During that one month I will be deactivating everything else that's dated
from the old system.
The new
manufacturing configuration involves 6 people and the old one only needed 1
person. Because of that alone, the income generated in the first week with
minimal setup already surpasses old income estimates for the 1 person
configuration by a factor of almost 3.
That was enough to
calm down some of our more nervous members and get them attuned to the idea of
moving. Of course everyone isn't moving but definitely the majority and the key
manufacturers of course. We have offices in every major area of space, it's not
like you have to go we can assign you anywhere really. But this is the bread and butter.
It's an
expedition and should be approached as such and with that an embrace of the
risk and the tears and the sweat that will be involved in clearing an area and
staking a claim. This is high adventure people and I believe that they know
that.
Engage
"How long
before we get there Captain?"
"Soon ensign,
soon. Before you know it you'll be prying at the edge of the known
universe…"
Plans are underway
and as of today with the removal of the first set of extractors from the old
system, it's on. Later this afternoon and again at an undisclosed hour of the
wee A.M we will setup up our first extractors in our new system, local support
or not and we will begin.
These extractors
will run, reprocess and store, then repeat until such time that we are ready to
move the resources to the first stage of manufacturing. I can't wait :) Collect all the things!
Next…
My next entry will
be dedicated to the sometimes comedic yet always scary culture shock involved
with moving a few newbies into a hostile environment and training them on
learning how to survive. Always entertaining.